Archive for July, 2008
iPhone deploy.. two days later
Finally was able to deploy iXboxLive to my iPhone for testing on an actual device, way too many steps Apple. There HAS to be a way to make this easier.
It feels really nice to see my hard work in a tangible form, as opposed to being on the simulator on my desktop, but it really shows some areas where I need to improve some items:
- Color profile on my monitor is apparently quite different from the iPhone, so the colors look different when deployed to the device.
- Asynchronous image downloading from the internet is an absolute requirement (implemented already), BUT you also should cache those images. Multiple simultaneous downloads over 3G seem to be painful for the iPhone.
Generally though, the application performs well on the hardware. Not surprisingly, since I wrote the original version straight on the iPod Touch (no simulator was available for the iPhone toolchain “back-in-the-day”).
I’ll do some more testing and optimizing for connections over 3G and Edge, and then start the deploy-to-AppStore process, which is any ones guess how long it will take.
Hopefully my first *legit* iPhone app will be in the AppStore soon.
iXboxLive: Who doesn’t love screenshots?
Nearing completion I think… today I changed the DetailsView around a little bit, and now it looks like this:
For reference, you can see what it looked like in the last revision here.
iXboxLive Screencast
Oh looking good!
More progress…
I think I am starting to get the hang of the changes Apple made to the official SDK…. some more fruits of my labor based on advice from Erik Bye, Mike Jefferson, and Patrick Santos (still a work in progress – but looks MUCH better then version 1 of iXboxLive for iPhone1)
Additionally I really need a second monitor for my workstation…
Why doesn’t Xcode support tabs? Come on Apple.

Making slow progress…
So really haven’t been in the right frame of mind these past few days to do any sort of creative/constructive work, let alone work on my iPhone applications… but I did have a burst of creative energy today to make some updates:
Hopefully once I get my life back together, and feel more comfortable with Apple’s stupid Interface Builder, I will be posting screenshots of my other highly anticipated titles, like MobileTwitter. Until then, I do appologize to everyone for the delay.. hit a big big unexpected roadbump in life.
(Hopefully) Coming to an AppStore Near You
This is just a screenshot of iXboxLive 70% ported to the new iPhone firmware, still much left to do..

The AppStore is Coming – Will MobileTwitter Be There?
Unfortunately the short answer is no – the long answer is: I built MobileTwitter because the current solutions available for the iPhone at the time didn’t cut it, in terms of usability, iPhone-like UI, and features.
It is widely known that Iconfactory will be releasing the iPhone version of Twitterific (and Twinkle will also be making an appearance to the AppStore at launch I suspect) – I am fully expecting/hoping that Iconfactory’s iPhone Twitterific will be satisfactory, and I plan to be using it myself.
If it is not, you will see an official version of MobileTwitter for the iPhone AppStore.
I do have plans to release other applications on the store in time, but unfortunately Apple has not accepted me into the paid developer plan – so while I may have new and exciting applications cooking, I am unable to distribute them to the masses (*frustration*).
I will continue to maintain MobileTwitter for JailBroken devices, currently only up to Firmware 1.4 – I have no idea of the “JailBreaking status” for the new firmware… so can’t make any garuntees that MobileTwitter will make an appearance for that firmware.





